Wednesday, 20 March 2013

[V526.Ebook] Ebook Download 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology), by David

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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology), by David

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.

In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics―all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.

As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

  • Sales Rank: #851155 in Books
  • Published on: 2006-11-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.48" h x 2.04" w x 7.80" l, 5.42 pounds
  • Binding: Hardcover
  • 1040 pages

About the Author
Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-generation engine after NetImmerse. His background includes a BA degree in mathematics from Bloomsburg University, MS and PhD degrees in mathematics from the University of Colorado at Boulder, and MS and PhD degrees in computer science from the University of North Carolina at ChapelHill. He is the author of 3D Game Engine Design, 2nd Edition (2006), 3D Game Engine Architecture (2005), Game Physics (2004), and coauthor with Philip Schneider of Geometric Tools for Computer Graphics (2003), all published by Morgan Kaufmann. As a mathematician, Dave did research in the mathematics of combustion, signal and image processing, and length-biased distributions in statistics. He was an associate professor at the University of Texas at San Antonio with an adjunct appointment in radiology at the U.T. Health Science Center at San Antonio. In 1991, he gave up his tenured position to re-train in computer science at the University of North Carolina. After graduating in 1994, he remained for one year as a research associate professor in computer science with a joint appointment in the Department of Neurosurgery, working in medical image analysis. His next stop was the SAS Institute, working for a year on SAS/Insight, a statistical graphics package. Finally, deciding that computer graphics and geometry were his real calling, Dave went to work for NDL (which is now Emergent Game Technologies), then to Magic Software, Inc., which later became Geometric Tools, Inc. Dave's participation in the newsgroup comp.graphics.algorit

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2 of 2 people found the following review helpful.
No Design Here, Only Math. Kindle e-book Has Errors in Equations.
By A. M. Hernandez
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by David H. Eberly was an quite a read, at slightly over 1,000 pages. However, after a few chapters in I was already getting fatigued and I really had to push my way to the end. That’s not to say that the book was bad, it was not, however it was nothing like what I expected. Let me explain.

Imagine you walk into a restaurant and sit down with a friend. After several minutes of thought, you decide to order a steak. The waiter comes, takes your order, and about 15 minutes later returns with a plate. Except when you go to eat, you realize he has brought you a grilled chicken instead. It’s not that grilled chicken tastes bad, it’s just not what you ordered. I feel the same way about this book. The title says: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, however there is very little to no design in the book, it’s not very practical, and there is not much coverage of computer graphics itself.

But at 1,000+ pages there must be some information in there, and indeed there is. However, it is almost 99% math. I don’t have a problem with math. What I do have a problem with is pages and pages of mathematical proofs, when an explanation of an algorithm would have sufficed. The math is just really heavy, and made even harder to follow due to formatting errors on the Kindle e-book. For example, some symbols would be replaced by squares, making them almost impossible to decipher. In addition, most of the equations and formula were images, but some were too small to read and difficult to click on. Again, making it hard to follow. For a technical book this is all but unacceptable, and makes it next to useless to base an implementation on. I found many times I was reading 2 or 3 pages into a proof and I just would forget what the formula was even calculating. It’s not that I am slow. I have read other 3D math books and had a good time. The explanations here are just somewhat lacking and dry.

The main gripe I have is that the design of a game engine is nowhere to be found. You would expect overviews of class structures, game loops, how to communicate between objects, event systems, scene graphs, encapsulation of graphical APIs, input abstraction, etc. Nope, not here. It’s not even until the end of the book, in chapter 18, that he even mentions OOP. Most of that chapter is general OOP concepts (that you expect anyone that made it that far into a book like this already knows) and at the end sub-chapter the author goes into some topics that I would consider game engine design focused.

Fine, but surely there is something to like. I will say that the coverage of certain aspects of core math of an engine were covered in-depth. Specifically, bounding volumes, collision/intersection detection, and distance testing were given good coverage. Just looking at the table of contents is deceiving because it appears that much more is covered. For example, there is a chapter on physics, yet it is only about 20 pages and is not very helpful at all. Only in the last chapter was really any graphical concepts covered and, again, it was brief and only scratched the surface.

I’m not sure what David Eberly, the author, is trying to do here. This is the second book of his I read, and I had the same complaints about that. The book was mislabeled and deceptive. Had he just titled it “Game Engine Mathematics” I would have been a lot happier. Granted, I may have purchased the book anyway, but at least I would have known what I was getting into. I wanted a design book, I purchased what I thought was a design book, and all I got were a bunch of mathematical proofs. Sorry, I am disappointed.

If you are looking do research on 3D math then there are better, more approachable, books out there. See 3D Math Primer for Graphics and Game Development, by Fletcher Dunn and Ian Parberry or Mathematics for 3D Game Programming and Computer Graphics, by Eric Lengyel. If you want a game engine design book then Game Engine Architecture by Jason Gregory has a great overview and 3D Game Engine Programming by Stefan Zerbst is better for implementation. Honestly, there could be more books in this field. Unfortunately, 3D Game Engine Design doesn’t fill it’s own shoes.

0 of 0 people found the following review helpful.
rare good read in game dev
By Professor
If you are designing an engine you need this book. Yes things have changed greatly in graphics but It offers insight on the thought behind a real working engine. Not just theory. There's a million ways to make an engine and his may not be the best but understanding the thought process helps improve and save time on what you are working on. This is more about low level engine design vs graphics (like advanced lighting) 4 stars because only because some topics he dives into aren't his forte or perhaps not enough time and would have best been left out.

3 of 3 people found the following review helpful.
Pretty good
By Reza Nourai
This book comes with the author's own 3d engine, and the book itself is like extremely detailed documentation about how the engine is put together and why. This is both a good thing and a bad.

The good part is that he walks through the entire engine, piece by piece, and explains in detail how it works and why it was built that way.

The bad part is that in some sections, you get a very narrow view of how to build that piece of the engine. There are many alternative ways to do some of these things, and they're not explored as much.

Overall though, I find the book very good.

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Tuesday, 19 March 2013

[I875.Ebook] Download PDF Hymns: Simplified AccompanimentsFrom Deseret Book

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This is a simplified version of the accompaniments to the hymnbook used in The Church of Jesus Christ of Latter-day Saints. Though these hymn accompaniments contain fewer notes than the hymns in the regular edition of the hymnbook, and though the keys vary from time to time, the harmonies between the two books agree. This permits the beginning accompanist to play a simplified version while singers perform from the regular edition.

  • Sales Rank: #675620 in Books
  • Published on: 1986
  • Number of items: 1
  • Binding: Spiral-bound
  • 225 pages

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5 of 7 people found the following review helpful.
Good item for a good price
By jboyp
The product was a good price for its condition and age. Its no different then the newer looking one. It works fine

0 of 0 people found the following review helpful.
but it turned out to be in excellent condition. My kids are able to practice these ...
By Howzatar
I didn't realize the book was "used" when I purchased it, but it turned out to be in excellent condition. My kids are able to practice these with more ease than the standard hymns.

0 of 0 people found the following review helpful.
It came promptly and looks great.
By Kimberly E. Killpack
It is a little too complicated for my son to play, but hopefully some day we will use it. It came promptly and looks great.

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Monday, 18 March 2013

[M704.Ebook] Download Ebook Services Marketing (5th Edition), by Valarie A. Zeithaml, Mary Jo Bitner, Dwayne Gremler

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Services Marketing, 5/e, recognizes that services present special challenges that must be identified and addressed in real circumstances. The heart of the book’s content is to develop strong customer relationships through quality service. The book also focuses on knowledge needed to implement service strategies for competitive advantage across industries. Hence, frameworks for customer-focused management, and strategies for increasing customer satisfaction and retention through service are included in the fifth edition.

  • Sales Rank: #520832 in Books
  • Brand: McGraw-Hill Irwin
  • Published on: 2008-05-23
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.10" h x 1.10" w x 8.50" l, 3.30 pounds
  • Binding: Hardcover
  • 736 pages

About the Author
Valarie Zeithaml is the Roy and Alice H. Richards Bicentennial Professor of Marketing and Associate Dean for the MBA Program at the Kenan-Flagler Business School of the University of North Carolina.

Mary Bitner (Mesa, AZ) teaches at Arizona State University-Tempe.

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0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
the product is in the condition what they write down. thank you

1 of 1 people found the following review helpful.
Fundamental text to know about Services Marketing
By Subrata Chattopadhyay
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This book presents the GAPS model very lucidly and provides many case studies to clarify the concepts.
A great investment to learn about this important component of the economy.

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services marketing used book
By jessica_j
I ordered this used because it was significantly cheaper than the 5th edition but with relatively the same content. The seller said it could take up to 2 weeks to arrive, but it arrived in about 5 days. Everything was as advertised on the site. I would definitely order from the company again. The book itself is pretty basic stuff. No great revelations; pretty common sense stuff.

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Friday, 8 March 2013

[Z380.Ebook] Download PDF A Life in Error: From Little Slips to Big Disasters

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  • Published on: 1900
  • Binding: Paperback

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A Life in Error: From Little Slips to Big Disasters PDF

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A Life in Error: From Little Slips to Big Disasters PDF
A Life in Error: From Little Slips to Big Disasters PDF

Tuesday, 5 March 2013

[E994.Ebook] Ebook Free The defense of poesy, otherwise known as An apology for poetry, by Philip Sidney

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The defense of poesy, otherwise known as An apology for poetry, by Philip Sidney

The defense of poesy, otherwise known as An apology for poetry, by Philip Sidney



The defense of poesy, otherwise known as An apology for poetry, by Philip Sidney

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The defense of poesy, otherwise known as An apology for poetry, by Philip Sidney

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

  • Published on: 1890
  • Number of items: 1
  • Binding: Unknown Binding
  • 143 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Don't
By Amazon Customer
Downloaded to all devices with large stretches of gibberish.

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The defense of poesy, otherwise known as An apology for poetry, by Philip Sidney PDF

The defense of poesy, otherwise known as An apology for poetry, by Philip Sidney PDF
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Saturday, 2 March 2013

[K549.Ebook] Download PDF The Rabbit Who Wants to Fall Asleep: A New Way of Getting Children to Sleep, by Carl-Johan Forss�n Ehrlin

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The Rabbit Who Wants to Fall Asleep: A New Way of Getting Children to Sleep, by Carl-Johan Forss�n Ehrlin

The groundbreaking #1 bestseller is sure to turn nightly bedtime battles into a loving and special end-of-day ritual. This child-tested, parent-approved story uses an innovative technique that brings a calm end to any child's day. This audiobook features two readings of THE RABBIT WHO WANTS TO FALL ASLEEP—one by Fred Sanders, one by Kathleen McInerney.
 
Do you struggle with getting your child to fall asleep?
 
Join parents all over the world who have embraced THE RABBIT WHO WANTS TO FALL ASLEEP as their new nightly routine.
 
When Roger can't fall asleep, Mommy Rabbit takes him to see Uncle Yawn, who knows just want to do. Children will join Roger on his journey and be lulled to sleep alongside their new friend.
      
Carl-Johan Forssén Ehrlin's simple story uses a unique and distinct language pattern that will help your child relax and fall asleep--at bedtime or naptime. You can choose which voice works best for your child.  Both editions feature the same relaxing music throughout.  The music is specially composed and uses carefully selected tones to reinforce the story.
      
Reclaim bedtime today!

  • Sales Rank: #124383 in Books
  • Published on: 2015-11-03
  • Released on: 2015-11-03
  • Formats: Audiobook, CD, Unabridged
  • Original language: English
  • Number of items: 1
  • Dimensions: 5.90" h x .60" w x 5.10" l,
  • Running time: 60 minutes
  • Binding: Audio CD

From School Library Journal
PreS-Gr 2—Roger the Rabbit cannot fall asleep. His father has nodded off, as have his siblings. His mother suggests that she and Roger take a walk to visit Uncle Yawn, "who was the world's kindest wizard and who lived just on the other side of the meadow." Written with a specific language pattern based on psychological techniques, this rather verbose picture book offers harried and desperate parents the promise of a magical story that will soothe their children to sleep, while offering relaxation and mindfulness techniques to help children take control of their thoughts and prepare for slumber. The artwork is mediocre and does not enhance the text. But according to the author's note in the front of the book, the artwork matters little; Ehrlin tells parents that "it is best if the child is lying down while listening, instead of looking at the pictures, so that he or she can relax even more." Ultimately, the book is instructional and didactic, specifically written for children who experience great difficulty winding down at the end of the day. VERDICT Most people should stick with the bedtime classics that soothe and calm, such as Margaret Wise Brown's Goodnight Moon, Mem Fox's Time for Bed, or Peggy Rathman's Goodnight Gorilla.—Lisa Kropp, Suffolk Cooperative Library System, Bellport, NY

About the Author
Carl-Johan Forssén Ehrlin is a behavioral scientist with a bachelor’s degree in psychology and a teacher of communications at a Swedish university. He is also a life coach and leadership trainer. Carl-Johan has combined all these skills and experiences in developing the techniques in this book. Read more about the author at carl-johan.com.


From the Hardcover edition.

Most helpful customer reviews

500 of 534 people found the following review helpful.
Works as advertizzzzzzz.......
By Interstellar
I just heard about the book and ordered the hardcopy.
A short while later I was informed by my spouse that my two little ones were still up and amped for their first day of school (tomorrow), so I added the Kindle version and downloaded it for immediate help.
Note: Reading on an iPad in a dark room created its own distraction. Not recommended. I'll use this version when we travel and use the hardcopy at home.
The book has you insert your child's name in, so I used the more active and harder-to-sleep one's name.
The forward suggests that it might take a few reads to get the pattern down and warns of unusual phrasings in the book which is certainly true.
The book is a lot longer than I thought it would be and the way the iPad breaks it up I kept thinking the book was over, when a new section would start. This should allow easy stopping points on later to check on the kiddos and end the book if they are out.
It took almost the whole book, but mine were out - and the one that never falls asleep first (whose name I was using throughout) was sleeping first.
I downloaded the book while they were running up and down the hallway, 20min later I typed this review.

167 of 180 people found the following review helpful.
Magic in a book!
By Lindsay Welch Johnson
This book was amazing. Granted, I have only used it once so far, but it was even worth the price for one blissful bedtime routine. My kids have NEVER fallen asleep while we read to them, not a ONE. They usually fall asleep after a couple stories, another trip to the bathroom, a sip of water, etc etc etc. It can take a while! Last night all THREE kids fell asleep before I had finished half of the book. Amazing!

5 of 5 people found the following review helpful.
Prefer the Audiobook, but both formats work!
By ECB
We are "that" household that has problem sleepers. Our oldest is six and youngest is two. We co-slept with both and are now trying to transition our youngest to his own bed. Some nights, however, all four of us end up in the same bed fighting for space. Bedtime has always been a battle. It is has never been relaxing, no matter the bathing, book-reading, prayers, reassurances, or other techniques. We are tired, weary, cranky parents who needed a solution.

When I heard about this book, I bought it with low expectations; we tried so many things and nothing works. I read it to our six-year-old son; IT WORKED! He feel asleep peacefully halfway through the story! I tried again another night when he wouldn't settle down...it worked again! But, as others have noted, the book is long, has intentionally unusual sentence structure in places, and for the imaginative child, can prompt a lot of questions: "how does Roger know my name?" or "why do you keep saying down like that?" There is also a bit of straining to see pictures. The book worked after some re-direction but it wasn't as calm (for me) as I'd hoped.

For our two-year-old, the book version was an epic fail. I was literally reading in a calm soothing voice and yawning as he got bored and started jumping on the bed and doing somersaults.

So, I decided to try the audiobook version. Mostly because one night after reading several other books to our six-year-old I was that lazy. After a quick download we snuggled and relaxed and let someone else do the heavy lifting. There are two chapters to the audiobook, both just over 30 minutes. Chapter 1 has brief instructions and is read by a male voice. Chapter 2 is read by a female voice. Our son was asleep within 10 minutes. After a few nights, one of us would start the book and check on him; he has yet to make it to the 8-minute mark. Tonight, he swore to me he "just wasn't sleepy." Fast asleep in 8 minutes!

For our two-year-old, the audiobook has worked much better. There are no distracting pictures. It's the same voice every night. I turn the iPad over so there is no light. Tonight, I got both boys to go to sleep at the same time, yay!!

The thing I like most is the positive sleep messaging. Children are really empowered to learn relaxation and stress management skills in a way they can understand. Mama Rabbit suggests putting thoughts in a box at night for your brain to work on. The snail suggests slow movement and breathing. The owl leads them through relaxing each part of their bodies. The uncle does positive affirmations. I think it's a great tool.

See all 1972 customer reviews...

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The Rabbit Who Wants to Fall Asleep: A New Way of Getting Children to Sleep, by Carl-Johan Forss�n Ehrlin PDF

The Rabbit Who Wants to Fall Asleep: A New Way of Getting Children to Sleep, by Carl-Johan Forss�n Ehrlin PDF
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